My entry for the GameMaker's Toolkit Game Jam 2022.

(theme: Roll of the Dice)

Moving any dice will split it in two smaller dice, or you can fuse with a dice of the same number and make a bigger dice. Get all the active (moveable) dice to the goal(s). There should be exactly one active dice per goal, none left behind.

Inspiration from imagining a dice "walking" and splitting to reach further away.

Went with a retro-digital, old terminal aesthetic to add some variety and not go with the straight, everyday looking dice - and to make art assets faster to make :).

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